ystart

This built in variable holds the objects y position (the vertical grid line) of where it started or was created in the room.

 

Example:

//this code would be placed in the step event or collision with enemy

//event because that would be when it needs to check if you health is

//out 

if health < 1 then

{

x = xstart;

y = ystart;

health = 100;

}

 

Note that this is not a read only variable, it can be changed:

 

//for a checkpoint

xstart = checkpoint.x;

ystart = checkpoint.y;

x = xstart;

y = ystart;

 

cityscape - Revision #1