Introduction
What is GM Knowledge Base?
What's New?
NEWS BLOG
I Need Your Help!
Thanks to. . .
Functions
Computing Things
Real Valued Functions
random(x)
choose(val1,val2,val3...)
abs(x)
sign(x)
floor(x)
ceil(x)
frac(x)
sqrt(x)
sqr(x)
power(x, n)
lengthdir_x / y (len,dir)
String Handling Functions
string_length(str)
chr(val)
string_copy(str,index,count)
string_char_at(str,index)
string_upper(str)
string_lower(str)
Gameplay
Moving Around
xstart
ystart
hspeed
vspeed
direction
motion_set(dir,speed)
motion_add(dir,speed)
move_wrap(hor,vert,margin)
move_towards_point(x,y,sp)
move_bounce_solid(adv)
move_bounce_all(adv)
position_meeting(x,y,obj)
Instances
instance_number(obj)
instance_position(x,y,obj)
instance_place(x,y,obj)
instance_create(x,y,<object>)
instance_destroy()
Deactivating instances
instance_deactivate_all(notme)
Timing
sleep(numb)
alarm[0...11]
Rooms
room_goto_previous()
room_goto_next()
game_end()
game_restart()
room_width
room_height
room_caption
score / lives / health
score
Generating Events
event_perform(type,num);
event_perform_object(obj,type,num);
User Interaction
The Mouse
mouse_x / mouse_y
The Keyboard
keyboard_check(key)
Game Graphics
Sprites & Images
image_index
image_speed
image_angle
Drawing Sprites & Backgrounds
draw_sprite(sprite,subimage,x,y)
draw_sprite_stretched(sprite,subimg,x,y,w,h)
draw_sprite_tiled(sprite,subimg,x,y)
draw_sprite_ext(sprite,subimg,x,y,xscale,yscale,rot,color,alpha)
Drawing Shapes
draw_point(x,y)
draw_line(x1,y1,x2,y2)
draw_triangle(x1,y1,x2,y2,x3,y3,outline)
draw_circle(x,y,r,outline)
draw_ellipse(x1,y1,x2,y2,outline)
draw_set_color(col)
Fonts & Text
draw_text(x,y,string)
draw_text_ext(x,y,string,sep,w)
draw_set_font(font)
Advanced Drawing Functions
draw_point_color(x,y,col)
draw_line_color(x1,y1,x2,y2,col1,col2)
draw_rectangle_color(x1,y1,x2,y2,col1,col2,col3,col4,outline)
draw_circle_color(x,y,r,col1,col2,outline)
draw_triangle_color(x1,y1,x2,y2,x3,y3,c1,c2,c3,outline)
Drawing Surfaces
surface_create(w,h)
surface_free(id)
surface_exists(id)
surface_get_width(id)
surface_get_height(id)
surface_get_texture(id)
surface_set_target(id)
surface_reset_target()
surface_getpixel(id,x,y)
surface_save(id,fname)
surface_save_part(id,fname,x,y,w,h)
draw_surface(id,x,y)
draw_surface_stretched(id,x,y,w,h)
draw_surface_tiled(id,x,y)
draw_surface_part(id,left,top,width,height,x,y)
draw_surface_ext(id,x,y,xscale,yscale,rot,color,alpha)
draw_surface_stretched_ext(id,x,y,w,h,color,alpha)
draw_surface_tiled_ext(id,x,y,xscale,yscale,color,alpha)
draw_surface_part_ext(id,left,top,width,height,x,y,xscale,yscale,color,alpha)
draw_surface_general(id,left,top,width,height,x,y,xscale,yscale,rot,c1,c2,c3,c4,alpha)
The Window
window_get_fullscreen()
window_set_cursor(curs)
window_mouse_get_x()
window_mouse_get_y()
window_mouse_set(x,y)
Sound & Music
Basic Sound Functions
sound_play(index)
sound_loop(index)
sound_stop(index)
sound_stop_all() 
Splash screens, highscores, and other pop-ups
Pop-up messages and questions
show_message(str)
show_message_ext(str,but1,but2,but3)
show_question(str)
get_integer(str,def)
get_string(str,def)
message_background(back)
Changing Resources
Sounds
sound_replace(index,fname,kind,preload)
Files, registry, and executing programs
Files
file_text_close(fileid)
file_text_open_append(fname)
file_text_open_read(fname)
file_text_open_write(fname)
file_text_read_real(fileid)
file_text_read_string(fileid)
file_text_readln(fileid)
file_text_write_real(fileid,x)
file_text_write_string(fileid,str)
file_text_writeln(fileid)
Executing Programs
execute_program("prog","arg",wait)
Creating Particles
Simple Effects
effect_create_below(kind,x,y,size,color)
effect_create_above(kind,x,y,size,color)
Multiplayer Games
Communication
Setting up a connection
mplay_init_ipx()
mplay_init_tcpip(addr)
mplay_connect_status()
mplay_end()
mplay_ipaddress()
Creating and joining sessions
mplay_session_create(sesname,playnumb,playname)
mplay_session_find()
mplay_session_name(numb)
mplay_session_join(numb,playname)
mplay_session_mode(move)
mplay_session_status()
mplay_session_end()
Shared Data
mplay_data_write(ind,value)
mplay_data_read(ind)
mplay_data_mode(guaranteed)
Players
mplay_player_name(numb)
mplay_player_find()
mplay_player_id(numb)
Messages
mplay_message_send(player,id,val)
mplay_message_send_guaranteed(player,id,val)
mplay_message_receive(player)
mplay_message_id()
mplay_message_value()
mplay_message_player()
mplay_message_name()
mplay_message_count(player)
mplay_message_clear(player)
3D
Primitive Types
Going to 3D mode
d3d_start()
d3d_end()
d3d_set_hidden(enable)
d3d_set_perspective(enable)
Easy Drawing
d3d_set_depth(depth)
Drawing Polygons in 3D
d3d_primitive_begin(kind)
d3d_primitive_end()
d3d_primitive_begin_texture(kind,texid)
d3d_vertex(x,y,z)
d3d_vertex_color(x,y,z,col,alpha)
d3d_vertex_texture(x,y,z,xtex,ytex)
d3d_vertex_texture_color(x,y,z,xtex,ytex,col,alpha)
Drawing Basic Shapes
d3d_draw_block(x1,y1,z1,x2,y2,z2,texid,hrepeat,vrepeat)
d3d_draw_cone(x1,y1,z1,x2,y2,z2,texid,hrepeat,vrepeat,closed,steps)
d3d_draw_cylinder(x1,y1,z1,x2,y2,z2,texid,hrepeat,vrepeat,closed,steps)
d3d_draw_ellipsoid(x1,y1,z1,x2,y2,z2,texid,hrepeat,vrepeat,steps)
d3d_draw_floor(x1,y1,z1,x2,y2,z2,texid,hrepeat,vrepeat)
d3d_draw_wall(x1,y1,z1,x2,y2,z2,texid,hrepeat,vrepeat)
Statements
break
continue
do
exit
for
If
repeat
switch
while
with
Tutorials
Game Maker
AI
Alarms
Arrays
Binary
Expressions
Gravity
Masks
Particles-V5.2
Scripts
Gaming Help
Tank Handling
RPG Tutorial: Part 1
Questions
How do I make my player move?
How do I get my player to shoot?
How do I have my character facing and moving left when the left key is pressed, and right when the right key is pressed?
How do i have my player shooting left when facing left and right when facing right?
How do I make the player stay inside the game area WITHOUT the use of walls?
How do I make the player jump?
How do I make the player invulnerable for a small time?
How do I pace the amount of bullets instead of a continuous stream?
What's happened to view_left and view_top?
How do I wrap from one side of the screen to the other? Like Asteroids?
How do I make my own high score 'Room'
How can I have a platform the player can jump through and land on?
How do I stop my player and enemy getting stuck to one another when they collide?
How do I have the player's bullet shoot from the gun he's holding instead of near the top of his head?
When my character stops, how do I show the standing part of his walking animation?
How do I make my enemy move back and forth across a platform?
How can I make an object jump at a random position, like a teleport?
Extras
Programming Concepts
Common Game Making Flaws
Condensing Variables
Flexible Coding
Naming
Sorting
ASCII Table
Order of Events
N - Type Blog
Useful Links
User Feedback

GML Knowledge Base © <2005> MadLad Designs


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