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draw_sprite_tiled(sprite,subimg,x,y) |
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Note: This function must be placed in the Draw Event for it to work correctly.
sprite = The name of the sprite you want to draw. This is the name you gave it when you created the sprite resource. subimg = This is the frame of the animation you want to draw. x = Sets the horizontal alignment of the whole grid of sprites. y = Sets the vertical alignment of the whole grid of sprites.
Example
This function tiles the sprite across the entire screen using the x and y as an offset. A ' -1 ' in the subimg means run the animation as normal.
Flashback - Revision #1
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